Under traits are a set of other preferences – these are specific tasks which the colonist may love, hate, or refuse to do. Each of these can be hovered over to display more details. Negative traits are colored red, positive traits are green, and neutral traits are grey. The icons in each of the colonist ego details indicate key traits which will drive the colonists behavior and determine how they’ll interact with other colonists. Initially you’ll see three available colonist egos – each with a mix of attributes. These are called Egos, and once purchased they can be planted into a body grown in the Incubation tank. The ‘Generate Colonists’ window is where new colonists’ consciousness can be purchased for the Incubation Tank gene-pool. Once selected the object information window will appear, select the highlighted option ‘Unlock more Colonists’. The Incubator, used to grow your first colonistĬlick on the Incubation Tank, it’s a small machine which will have a green arrow above it. ![]() Your first job will be to create a colonist and activate the station’s SOS beacon. Immediately you’ll be greeted by KAT – a helper AI which offers tutorial information. Your station is damaged and drifting in space. Lastly enter the name you’d like to call your station and it’s time to get started! Your First Days The differences in design and color are purely cosmetic, so select the style that suits you best! The core is the physical representation of the station AI, and is at the center of every starting station. ![]() Next you’ll design your core’s appearance. Remember, in Starmancer you’re an AI, so this will be the name assigned to the station’s computer intelligence and will be displayed on the computer core. After beginning a new game the first thing asked is your name.
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