In spite of his training, Damian was sympathetic to Batman’s vigilantism and offered to be the latter’s next sidekick, to which Batman agreed and bestowed upon Damian, the mantle of “Robin”, the fourth to use the name. Once Batman met Damian for the first time, he was shocked, but was inquisitive anyway. When Talia deemed Damian ready, she sent him to seek out his father, Batman, who was unaware of the former’s conception. At an early age, he became a skilled assassin and a respected member of the league. His aging was sped up to the point where he had the physiology of a 10-year old child in less than 5 years, as a result of the scientific technology that the League had at their disposal. The result of a brief fling between Batman and Talia al Ghul, Damian Wayne was raised by the latter and trained by the League of Assassins. 2.2 Injustice 2 (as Robin and Nightwing).It's actually worth using now! It also switches sides. If you haven't played in a while or haven't used his F2D Grab MB recently, you may not of known that it was buffed to do realistic damage. You may find use in intentionally using F2 out of range, only to forward dash out of it and punish the opp. At level 3 Venom, you become immune to projectiles while using special moves and you gain armor on F2/F2D. For example, B23 123 DB1 switches sides, but adding a second B23 does not. on the same side, but shorter ones will usually switch sides. Ending longer combos with Ring Slam will keep the opp. Something that I like to do at the beginning of matches on stages that have a background bounce in the center, is cancel D1 into that background bounce, and follow it up with a B3 J3 123 DB1. Apparently it is possible to tick throw off a blocked D1 but I can never get the input right. Be careful not to input anything too quickly or you may accidentally cancel it into Ring Slam. It is a low that has surprising range and you can cancel it into his special moves quite easily. Otherwise delaying/back-dashing/doing nothing on wakeup is still good. likes to block on your wakeup then go for Bane Bomb. is doing literally anything besides blocking or MB B3/F3, Venom Uppercut will deal with it. As far as wakeup move options go, the only two you should be using are Venom Uppercut or Bane Bomb. Also don't sleep on his B21! It is a low into an overhead that (I'm fairly sure) is safe and causes a hard knockdown. likes to block low make sure you cancel it into Bane Bomb. for a high damage combo, (B23 B23 123 DB1 or DB2 MB in the corner for more damage) it is very unsafe. B23 is a very high risk/high reward move. If you bounce them again you'll keep it unclashable and at this point your opp. Pop the level 3 Venom and use his F2D and cancel it with a bounce attack. You can do the above combo and if you manage your Venom correctly it should do at least 50%. is on their second life bar, you can quickly end the game assuming they don't clash too early. If you're at or close to max meter and your opp. His strongest combo w/o interacables (I think?) is 113/112D BBMB (bounce cancel) J3 123 DB1 In the end you should only be hitting down once. If you're struggling to connect the tick throw with 112D/F2D, trying inputting Bane Bomb as you tap down for the string itself. To my knowledge, the most useful strings that you can tick throw with are his 112D, F2D, B23, D2, and B11. Most of these can only be escaped by jumping or back-dashing out, which can be countered by ending the string in Venom Uppercut or Mercenary's Elbow instead. blocks a certain string, ending it in Bane Bomb will result in a successful grab.
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